GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
Tessellator.renderingWorldRenderer = false;
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
ItemStack stack = player.getCurrentEquippedItem();
if(stack != null && stack.getItem() instanceof ICoordBoundItem) {
ChunkCoordinates coords = ((ICoordBoundItem) stack.getItem()).getBinding(stack);
if(coords != null)
renderBlockOutlineAt(coords, Color.HSBtoRGB(ClientTickHandler.ticksInGame % 200 / 200F, 0.6F, 1F));
}