{
if (minecraft.thePlayer == null || minecraft.theWorld == null)
return;
if(minecraft.thePlayer.ridingEntity instanceof IControllable && minecraft.currentScreen == null)
minecraft.displayGuiScreen(new GuiDriveableController((IControllable)minecraft.thePlayer.ridingEntity));
if(teamInfo != null && teamInfo.timeLeft > 0)
teamInfo.timeLeft--;
//Teams GUI lock at end of rounds