* Moves the entity based on the specified heading. Args: strafe, forward
*/
@Override
public void moveEntityWithHeading(float par1, float par2){
if(worldObj.isRemote) {
EntityLivingBase targetEntity = getAttackTarget();
if(targetEntity != null) {
if(targetLine == null) targetLine = new RenderProgressingLine(0, -height / 2, 0, 0, 0, 0);
if(oldTargetLine == null) oldTargetLine = new RenderProgressingLine(0, -height / 2, 0, 0, 0, 0);
targetLine.endX = targetEntity.posX - posX;