for(Object obj : mc.theWorld.loadedEntityList)
{
if(obj instanceof EntityBullet)
{
EntityBullet bullet = (EntityBullet)obj;
if(!bullet.isDead && bullet.type.hasLight)
{
int x = MathHelper.floor_double(bullet.posX);
int y = MathHelper.floor_double(bullet.posY);
int z = MathHelper.floor_double(bullet.posZ);