int sy = mc.displayHeight - (maxY * sr.getScaleFactor());
int sh = height * sr.getScaleFactor();
GL11.glEnable(GL11.GL_SCISSOR_TEST);
GL11.glScissor(sx, sy, sw, sh);
Tessellator tessellator = Tessellator.instance;
drawContainerBackground(tessellator);
int contentYOffset = this.minY + margin - (int) this.amountScrolled;
for (int i = 0; i < getNumElements(); ++i) {
int elementY = contentYOffset + i * this.slotHeight;
int slotHeight = this.slotHeight - margin;
if(elementY <= maxY && elementY + slotHeight >= minY) {
if(showSelectionBox && i == selectedIndex) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
tessellator.setColorOpaque_I(8421504);
tessellator.addVertexWithUV(minX, elementY + slotHeight + 2, 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV(maxX, elementY + slotHeight + 2, 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV(maxX, elementY - 2, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV(minX, elementY - 2, 0.0D, 0.0D, 0.0D);
tessellator.setColorOpaque_I(0);
tessellator.addVertexWithUV(minX + 1, elementY + slotHeight + 1, 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV(maxX - 1, elementY + slotHeight + 1, 0.0D, 1.0D, 1.0D);
tessellator.addVertexWithUV(maxX - 1, elementY - 1, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV(minX + 1, elementY - 1, 0.0D, 0.0D, 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
drawElement(i, minX, elementY, slotHeight, tessellator);
}
}
GL11.glDisable(GL11.GL_SCISSOR_TEST);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(0, 0);
tessellator.addVertexWithUV(this.minX, this.minY + margin, 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV(this.maxX, this.minY + margin, 0.0D, 1.0D, 1.0D);
tessellator.setColorRGBA_I(0, 255);
tessellator.addVertexWithUV(this.maxX, this.minY, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV(this.minX, this.minY, 0.0D, 0.0D, 0.0D);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_I(0, 255);
tessellator.addVertexWithUV(this.minX, this.maxY, 0.0D, 0.0D, 1.0D);
tessellator.addVertexWithUV(this.maxX, this.maxY, 0.0D, 1.0D, 1.0D);
tessellator.setColorRGBA_I(0, 0);
tessellator.addVertexWithUV(this.maxX, this.maxY - margin, 0.0D, 1.0D, 0.0D);
tessellator.addVertexWithUV(this.minX, this.maxY - margin, 0.0D, 0.0D, 0.0D);
tessellator.draw();
renderScrollBar(tessellator);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_FLAT);