public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot){
if(armorSlot == 0 && (Config.useHelmetModel || DateEventHandler.isIronManEvent())) {
RenderItemPneumaticHelmet.INSTANCE.render(entityLiving);
RenderPlayer render = (RenderPlayer)RenderManager.instance.entityRenderMap.get(EntityPlayer.class);
ModelBiped model = armorSlot == 2 ? render.modelArmor : render.modelArmorChestplate;
model.bipedHead.showModel = false;
return model;
}
return null;
}