registerItemRenderer(BetterStorageTiles.reinforcedChest, new ItemRendererContainer(TileEntityReinforcedChest.class));
registerItemRenderer(BetterStorageTiles.reinforcedLocker, new ItemRendererContainer(TileEntityReinforcedLocker.class));
registerItemRenderer(BetterStorageTiles.cardboardBox, new ItemRendererCardboardBox(BetterStorageTiles.cardboardBox));
RenderingRegistry.registerEntityRenderingHandler(EntityFrienderman.class, new RenderFrienderman());
RenderingRegistry.registerEntityRenderingHandler(EntityCluckington.class, new RenderChicken(new ModelCluckington(), 0.4F));
reinforcedChestRenderId = registerTileEntityRenderer(TileEntityReinforcedChest.class, new TileEntityReinforcedChestRenderer());
lockerRenderId = registerTileEntityRenderer(TileEntityLocker.class, new TileEntityLockerRenderer());
armorStandRenderId = registerTileEntityRenderer(TileEntityArmorStand.class, new TileEntityArmorStandRenderer(), false, 0, 1, 0);