RenderHelper.enableGUIStandardItemLighting();
GL11.glEnable(GL11.GL_BLEND);
RenderUtil.renderQuad2D(4, 4, 0, gui.getXSize() - 9, gui.getYSize() - 8, new Vector4f(0,0,0,1));
RenderUtil.renderQuad2D(6, 6, 0, gui.getXSize() - 13, gui.getYSize() - 12, new Vector4f(0.6,0.6,0.6,1));
Minecraft mc = Minecraft.getMinecraft();
RenderItem itemRenderer = new RenderItem();
GL11.glEnable(GL11.GL_DEPTH_TEST);
List<ItemStack> snapshot = filter.getSnapshot();
int x = 15;
int y = 10;
int count = 0;
for(ItemStack st : snapshot) {
if(st != null) {
itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.getTextureManager(), st, x, y);
//itemRender.renderItemOverlayIntoGUI(mc.fontRenderer, mc.getTextureManager(), st, x, y, s);
}
x += 20;
count++;
if(count % 9 == 0) {