Package micdoodle8.mods.galacticraft.core.client.render.entities

Examples of micdoodle8.mods.galacticraft.core.client.render.entities.RenderMeteorChunk


         */
        if (this.adjacentConnections == null)
        {
            this.adjacentConnections = new TileEntity[6];

            BlockVec3 thisVec = new BlockVec3(this);
            for (int i = 0; i < 6; i++)
            {
                ForgeDirection side = ForgeDirection.getOrientation(i);
                TileEntity tileEntity = thisVec.getTileEntityOnSide(this.worldObj, side);

                if (tileEntity instanceof IConnector)
                {
                    if (((IConnector) tileEntity).canConnect(side.getOpposite(), NetworkType.POWER))
                    {
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        {
            this.adjacentConnections = null;

            for (ForgeDirection side : ForgeDirection.VALID_DIRECTIONS)
            {
                TileEntity tileEntity = new BlockVec3(this).getTileEntityOnSide(this.worldObj, side);

                if (tileEntity != null)
                {
                    if (tileEntity.getClass() == this.getClass() && tileEntity instanceof INetworkProvider && !this.getNetwork().equals(((INetworkProvider) tileEntity).getNetwork()))
                    {
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            {
                this.oneSSBlock = baseBlock.clone();
            }
            else
            {
                this.oneSSBlock = new BlockVec3(0, 64, 0);
            }
        }

        // Find contiguous blocks using an algorithm like the oxygen sealer one
        List<BlockVec3> currentLayer = new LinkedList<BlockVec3>();
        List<BlockVec3> nextLayer = new LinkedList<BlockVec3>();
        final List<BlockVec3> foundThrusters = new LinkedList<BlockVec3>();

        this.checked.clear();
        currentLayer.add(this.oneSSBlock.clone());
        this.checked.add(this.oneSSBlock.clone());
        Block bStart = this.oneSSBlock.getBlockID(this.worldObj);
        if (bStart instanceof BlockSpinThruster)
        {
            foundThrusters.add(this.oneSSBlock);
        }

        float thismass = 0.1F; //Mass of a thruster
        float thismassCentreX = 0.1F * this.oneSSBlock.x;
        float thismassCentreY = 0.1F * this.oneSSBlock.y;
        float thismassCentreZ = 0.1F * this.oneSSBlock.z;
        float thismoment = 0F;
        int thisssBoundsMaxX = this.oneSSBlock.x;
        int thisssBoundsMinX = this.oneSSBlock.x;
        int thisssBoundsMaxY = this.oneSSBlock.y;
        int thisssBoundsMinY = this.oneSSBlock.y;
        int thisssBoundsMaxZ = this.oneSSBlock.z;
        int thisssBoundsMinZ = this.oneSSBlock.z;

        while (currentLayer.size() > 0)
        {
            for (BlockVec3 vec : currentLayer)
            {
                if (vec.x < thisssBoundsMinX)
                {
                    thisssBoundsMinX = vec.x;
                }
                if (vec.y < thisssBoundsMinY)
                {
                    thisssBoundsMinY = vec.y;
                }
                if (vec.z < thisssBoundsMinZ)
                {
                    thisssBoundsMinZ = vec.z;
                }
                if (vec.x > thisssBoundsMaxX)
                {
                    thisssBoundsMaxX = vec.x;
                }
                if (vec.y > thisssBoundsMaxY)
                {
                    thisssBoundsMaxY = vec.y;
                }
                if (vec.z > thisssBoundsMaxZ)
                {
                    thisssBoundsMaxZ = vec.z;
                }

                for (int side = 0; side < 6; side++)
                {
                    if (vec.sideDone[side])
                    {
                        continue;
                    }
                    BlockVec3 sideVec = vec.newVecSide(side);

                    if (!this.checked.contains(sideVec))
                    {
                        this.checked.add(sideVec);
                        Block b = sideVec.getBlockID(this.worldObj);
                        if (!(b instanceof BlockAir) && b != null)
                        {
                            nextLayer.add(sideVec);
                            if (bStart instanceof BlockAir)
                            {
                                this.oneSSBlock = sideVec.clone();
                                bStart = b;
                            }
                            float m = 1.0F;
                            //Liquids have a mass of 1, stone, metal blocks etc will be heavier
                            if (!(b instanceof BlockLiquid))
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        TileEntity tile = world.getTileEntity(x, y, z);

        if (tile instanceof IMultiBlock)
        {
            ((IMultiBlock) tile).onCreate(new BlockVec3(x, y, z));
        }
    }
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        this.onGround = onGround;
    }

    public PacketEntityUpdate(Entity entity)
    {
        this(entity.getEntityId(), new Vector3(entity.posX, entity.posY, entity.posZ), new Vector2(entity.rotationYaw, entity.rotationPitch), new Vector3(entity.motionX, entity.motionY, entity.motionZ), entity.onGround);
    }
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    public Vector3 getPlayerSpawnLocation(WorldServer world, EntityPlayerMP player)
    {
        if (player != null)
        {
            GCPlayerStats stats = GCPlayerStats.get(player);
            return new Vector3(stats.coordsTeleportedFromX, 250.0, stats.coordsTeleportedFromZ);
        }

        return null;
    }
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    }

    @Override
    public Vector3 getEntitySpawnLocation(WorldServer world, Entity entity)
    {
        return new Vector3(entity.posX, 250.0, entity.posZ);
    }
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    public Vector3 getParaChestSpawnLocation(WorldServer world, EntityPlayerMP player, Random rand)
    {
        final double x = (rand.nextDouble() * 2 - 1.0D) * 5.0D;
        final double z = (rand.nextDouble() * 2 - 1.0D) * 5.0D;

        return new Vector3(player.posX + x, 230.0D, player.posZ + z);
    }
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    }

    @Override
    public Vector3 getPlayerSpawnLocation(WorldServer world, EntityPlayerMP player)
    {
        return new Vector3(0.5, 65.0, 0.5);
    }
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    }

    @Override
    public Vector3 getEntitySpawnLocation(WorldServer world, Entity player)
    {
        return new Vector3(0.5, 65.0, 0.5);
    }
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