{
tileEntity = tentity;
addSlotToContainer(new SlotStorageTank(tentity, 0, 5, 25));
addSlotToContainer(new SlotStorageTank(tentity, 1, 5, 56));
addSlotToContainer(new Slot(tentity, 2, 155, 25));
addSlotToContainer(new SlotOutput(tentity, 3, 155, 56));
addSlotToContainer(new SlotDischarge(tentity, 4, 155, 5));
int slotX;
for(slotX = 0; slotX < 3; ++slotX)