{
tileEntity = tentity;
addSlotToContainer(new SlotStorageTank(tentity, 0, 6, 65));
addSlotToContainer(new Slot(tentity, 1, 26, 36));
addSlotToContainer(new SlotStorageTank(tentity, 2, 155, 25));
addSlotToContainer(new SlotDischarge(tentity, 3, 155, 5));
addSlotToContainer(new SlotMachineUpgrade(tentity, 4, 180, 11));
int slotY;
for(slotY = 0; slotY < 3; slotY++)