Package mekanism.common.inventory.slot.SlotEnergy

Examples of mekanism.common.inventory.slot.SlotEnergy.SlotDischarge


  public ContainerChemicalOxidizer(InventoryPlayer inventory, TileEntityChemicalOxidizer tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 26, 36));
    addSlotToContainer(new SlotDischarge(tentity, 1, 155, 5));
    addSlotToContainer(new SlotStorageTank(tentity, 2, 155, 25));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));

    int slotX;
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      {
        addSlotToContainer(new Slot(tentity, slotX + slotY * 9, 8 + slotX * 18, 80 + slotY * 18));
      }
    }

    addSlotToContainer(new SlotDischarge(tentity, 27, 152, 6));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 28, 180, 11));

    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
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  public ContainerChemicalCrystallizer(InventoryPlayer inventory, TileEntityChemicalCrystallizer tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new SlotStorageTank(tentity, 0, 6, 65));
    addSlotToContainer(new SlotOutput(tentity, 1, 131, 57));
    addSlotToContainer(new SlotDischarge(tentity, 2, 155, 5));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));

    int slotY;

    for(slotY = 0; slotY < 3; slotY++)
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  {
    tileEntity = tentity;
    addSlotToContainer(new SlotStorageTank(tentity, 0, 6, 65));
    addSlotToContainer(new Slot(tentity, 1, 26, 36));
    addSlotToContainer(new SlotStorageTank(tentity, 2, 155, 25));
    addSlotToContainer(new SlotDischarge(tentity, 3, 155, 5));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 4, 180, 11));

    int slotY;

    for(slotY = 0; slotY < 3; slotY++)
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  public ContainerElectricMachine(InventoryPlayer inventory, TileEntityElectricMachine tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 56, 17));
    addSlotToContainer(new SlotDischarge(tentity, 1, 56, 53));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));
    int slotX;

    for(slotX = 0; slotX < 3; slotX++)
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  private EntityRobit robit;

  public ContainerRobitMain(InventoryPlayer inventory, EntityRobit entity)
  {
    robit = entity;
    addSlotToContainer(new SlotDischarge(entity, 27, 153, 17));

    robit.openInventory();

    int slotX;
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  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 26, 35));
    addSlotToContainer(new SlotStorageTank(tentity, 1, 59, 52));
    addSlotToContainer(new SlotStorageTank(tentity, 2, 101, 52));
    addSlotToContainer(new SlotDischarge(tentity, 3, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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  private TileEntitySeismicVibrator tileEntity;

  public ContainerSeismicVibrator(InventoryPlayer inventory, TileEntitySeismicVibrator tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new SlotDischarge(tentity, 0, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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  {
    tileEntity = tentity;
    addSlotToContainer(new SlotStorageTank(tentity, 0, 5, 56));
    addSlotToContainer(new SlotStorageTank(tentity, 1, 155, 56));
    addSlotToContainer(new SlotStorageTank(tentity, 2, 80, 65));
    addSlotToContainer(new SlotDischarge(tentity, 3, 155, 5));

    int slotX;

    for(slotX = 0; slotX < 3; slotX++)
    {
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  public ContainerFluidicPlenisher(InventoryPlayer inventory, TileEntityFluidicPlenisher tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 28, 20));
    addSlotToContainer(new SlotOutput(tentity, 1, 28, 51));
    addSlotToContainer(new SlotDischarge(tentity, 2, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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Related Classes of mekanism.common.inventory.slot.SlotEnergy.SlotDischarge

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