Package mekanism.common.inventory.slot.SlotEnergy

Examples of mekanism.common.inventory.slot.SlotEnergy.SlotDischarge


  private TileEntityTeleporter tileEntity;

  public ContainerTeleporter(InventoryPlayer inventory, TileEntityTeleporter tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new SlotDischarge(tentity, 0, 27, 14));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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  private TileEntityEnergyCube tileEntity;

  public ContainerEnergyCube(InventoryPlayer inventory, TileEntityEnergyCube unit)
  {
    tileEntity = unit;
    addSlotToContainer(new SlotDischarge(unit, 1, 17, 35));
    addSlotToContainer(new SlotCharge(unit, 0, 143, 35));

    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
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  public ContainerPRC(InventoryPlayer inventory, TileEntityPRC tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 54, 35));
    addSlotToContainer(new SlotDischarge(tentity, 1, 141, 19));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
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  public ContainerChanceMachine(InventoryPlayer inventory, TileEntityChanceMachine tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 56, 17));
    addSlotToContainer(new SlotDischarge(tentity, 1, 56, 53));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 3, 180, 11));
    addSlotToContainer(new SlotOutput(tentity, 4, 132, 35));
    int slotX;
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  public ContainerFactory(InventoryPlayer inventory, TileEntityFactory tentity)
  {
    tileEntity = tentity;

    addSlotToContainer(new SlotMachineUpgrade(tentity, 0, 180, 11));
    addSlotToContainer(new SlotDischarge(tentity, 1, 7, 13));
    addSlotToContainer(new Slot(tentity, 2, 180, 75));
    addSlotToContainer(new Slot(tentity, 3, 180, 112));
    addSlotToContainer(new Slot(tentity, 4, 7, 57));

    if(tileEntity.tier == FactoryTier.BASIC)
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  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 56, 17));
    addSlotToContainer(new Slot(tentity, 1, 56, 53));
    addSlotToContainer(new SlotOutput(tentity, 2, 116, 35));
    addSlotToContainer(new SlotDischarge(tentity, 3, 31, 35));
    addSlotToContainer(new SlotMachineUpgrade(tentity, 4, 180, 11));

    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
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      {
        addSlotToContainer(new SlotElectricChest(getInv(), slotX + slotY * 9, 8 + slotX * 18, 26 + slotY * 18));
      }
    }

    addSlotToContainer(new SlotDischarge(getInv(), 54, 180, 11));

    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
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  public ContainerElectricPump(InventoryPlayer inventory, TileEntityElectricPump tentity)
  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 28, 20));
    addSlotToContainer(new SlotOutput(tentity, 1, 28, 51));
    addSlotToContainer(new SlotDischarge(tentity, 2, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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    tileEntity = tentity;
    addSlotToContainer(new SlotMachineUpgrade(tentity, 0, 180, 11));
    addSlotToContainer(new Slot(tentity, 1, 17, 35));
    addSlotToContainer(new Slot(tentity, 2, 51, 43));
    addSlotToContainer(new SlotOutput(tentity, 3, 109, 43));
    addSlotToContainer(new SlotDischarge(tentity, 4, 143, 35));
    int slotX;

    for(slotX = 0; slotX < 3; ++slotX)
    {
      for(int slotY = 0; slotY < 9; ++slotY)
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  {
    tileEntity = tentity;
    addSlotToContainer(new Slot(tentity, 0, 180, 71));
    addSlotToContainer(new SlotOutput(tentity, 1, 180, 102));
    addSlotToContainer(new SlotStorageTank(tentity, 2, 155, 56));
    addSlotToContainer(new SlotDischarge(tentity, 3, 155, 5));

    int slotY;

    for(slotY = 0; slotY < 3; slotY++)
    {
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