public ContainerHeatGenerator(InventoryPlayer inventory, TileEntityHeatGenerator tentity)
{
tileEntity = tentity;
addSlotToContainer(new Slot(tentity, 0, 17, 35));
addSlotToContainer(new SlotCharge(tentity, 1, 143, 35));
int slotX;
for(slotX = 0; slotX < 3; ++slotX)
{
for(int slotY = 0; slotY < 9; ++slotY)