return new GuiSeismicReader(new Coord4D(x, y, z, world.provider.dimensionId), itemStack1);
}
case 39:
return new GuiSeismicVibrator(player.inventory, (TileEntitySeismicVibrator)tileEntity);
case 40:
return new GuiPRC(player.inventory, (TileEntityPRC)tileEntity);
case 41:
return new GuiPortableTank(player.inventory, (TileEntityPortableTank)tileEntity);
case 42:
return new GuiFluidicPlenisher(player.inventory, (TileEntityFluidicPlenisher)tileEntity);
}