guiElements.add(new GuiSlot(SlotType.NORMAL, this, guiLocation, 27, 19));
guiElements.add(new GuiSlot(SlotType.NORMAL, this, guiLocation, 27, 50));
guiElements.add(new GuiSlot(SlotType.POWER, this, guiLocation, 142, 34).with(SlotOverlay.POWER));
guiElements.add(new GuiPowerBar(this, tileEntity, guiLocation, 164, 15));
guiElements.add(new GuiFluidGauge(new IFluidInfoHandler() {
@Override
public FluidTank getTank()
{
return tileEntity.fluidTank;
}