Package mekanism.client.gui

Source Code of mekanism.client.gui.GuiPortableTank

package mekanism.client.gui;

import mekanism.client.gui.GuiFluidGauge.IFluidInfoHandler;
import mekanism.client.gui.GuiSlot.SlotOverlay;
import mekanism.client.gui.GuiSlot.SlotType;
import mekanism.common.inventory.container.ContainerPortableTank;
import mekanism.common.tile.TileEntityPortableTank;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;

import net.minecraft.entity.player.InventoryPlayer;
import net.minecraftforge.fluids.FluidTank;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class GuiPortableTank extends GuiMekanism
{
  public TileEntityPortableTank tileEntity;

  public GuiPortableTank(InventoryPlayer inventory, TileEntityPortableTank tentity)
  {
    super(new ContainerPortableTank(inventory, tentity));
    tileEntity = tentity;
    guiElements.add(new GuiContainerEditMode(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png")));
    guiElements.add(new GuiFluidGauge(new IFluidInfoHandler()
    {
      @Override
      public FluidTank getTank()
      {
        return tileEntity.fluidTank;
      }
    }, GuiFluidGauge.Type.WIDE, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 48, 18));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 145, 18).with(SlotOverlay.INPUT));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 145, 50).with(SlotOverlay.OUTPUT));
  }

  @Override
  protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
  {
    fontRendererObj.drawString(tileEntity.getInventoryName(), 47, 6, 0x404040);
    fontRendererObj.drawString(MekanismUtils.localize("container.inventory"), 8, ySize - 96 + 2, 0x404040);

    super.drawGuiContainerForegroundLayer(mouseX, mouseY);
  }

  @Override
  protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY)
  {
    mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"));
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    int guiWidth = (width - xSize) / 2;
    int guiHeight = (height - ySize) / 2;
    drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);

    super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY);
  }
}
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