package mekanism.client.gui;
import mekanism.client.gui.GuiFluidGauge.IFluidInfoHandler;
import mekanism.client.gui.GuiSlot.SlotOverlay;
import mekanism.client.gui.GuiSlot.SlotType;
import mekanism.common.inventory.container.ContainerPortableTank;
import mekanism.common.tile.TileEntityPortableTank;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraftforge.fluids.FluidTank;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class GuiPortableTank extends GuiMekanism
{
public TileEntityPortableTank tileEntity;
public GuiPortableTank(InventoryPlayer inventory, TileEntityPortableTank tentity)
{
super(new ContainerPortableTank(inventory, tentity));
tileEntity = tentity;
guiElements.add(new GuiContainerEditMode(this, tileEntity, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png")));
guiElements.add(new GuiFluidGauge(new IFluidInfoHandler()
{
@Override
public FluidTank getTank()
{
return tileEntity.fluidTank;
}
}, GuiFluidGauge.Type.WIDE, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 48, 18));
guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 145, 18).with(SlotOverlay.INPUT));
guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 145, 50).with(SlotOverlay.OUTPUT));
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
fontRendererObj.drawString(tileEntity.getInventoryName(), 47, 6, 0x404040);
fontRendererObj.drawString(MekanismUtils.localize("container.inventory"), 8, ySize - 96 + 2, 0x404040);
super.drawGuiContainerForegroundLayer(mouseX, mouseY);
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTick, int mouseX, int mouseY)
{
mc.renderEngine.bindTexture(MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"));
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int guiWidth = (width - xSize) / 2;
int guiHeight = (height - ySize) / 2;
drawTexturedModalRect(guiWidth, guiHeight, 0, 0, xSize, ySize);
super.drawGuiContainerBackgroundLayer(partialTick, mouseX, mouseY);
}
}