GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
MekanismRenderer.glowOn();
EnumColor c = tier.color;
GL11.glPushMatrix();
GL11.glScalef(0.4F, 0.4F, 0.4F);
GL11.glColor4f(c.getColor(0), c.getColor(1), c.getColor(2), (float)(energized.getEnergy(item)/energized.getMaxEnergy(item)));
GL11.glTranslatef(0, (float)Math.sin(Math.toRadians((MekanismClient.ticksPassed + MekanismRenderer.getPartialTick()) * 3)) / 7, 0);
GL11.glRotatef((MekanismClient.ticksPassed + MekanismRenderer.getPartialTick()) * 4, 0, 1, 0);
GL11.glRotatef(36F + (MekanismClient.ticksPassed + MekanismRenderer.getPartialTick()) * 4, 0, 1, 1);
energyCore.render(0.0625F);
GL11.glPopMatrix();