g.drawPolygon(xPoints, yPoints, 4);
// if this is mutual fire, draw a half-and-half line
for (Enumeration<EntityAction> iter = m_game.getActions(); iter
.hasMoreElements();) {
EntityAction action = iter.nextElement();
if (action instanceof AttackAction) {
AttackAction otherAttack = (AttackAction) action;
if (attack.getEntityId() == otherAttack.getTargetId()
&& otherAttack.getEntityId() == attack.getTargetId()) {
// attackTarget _must_ be an entity since it's shooting back