}
// draw Drop Zone
if (null != m_client && null != m_game) { // sanity check!
if (IGame.Phase.PHASE_DEPLOYMENT == m_game.getPhase()) {
GameTurn turn = m_game.getTurn();
if (turn != null
&& turn.getPlayerNum() == m_client.getLocalPlayer()
.getId()) {
for (int j = 0; j < m_game.getBoard().getWidth(); j++) {
for (int k = 0; k < m_game.getBoard().getHeight(); k++) {
if (m_game.getBoard().isLegalDeployment(
new Coords(j, k),