// Let the player know what's going on.
setStatusBarText(Messages.getString("MovementDisplay.AllPlayersUnload")); //$NON-NLS-1$
// Collect the stranded entities into the vector.
// TODO : get a better interface to "game" and "turn"
Enumeration<Entity> entities = client.getSelectedEntities(new EntitySelector() {
private final IGame game = client.game;
private final GameTurn turn = client.game.getTurn();
private final int ownerId = client.getLocalPlayer().getId();
public boolean accept(Entity entity) {