public BuildingLot(PlatMap platmap, int chunkX, int chunkZ) {
super(platmap, chunkX, chunkZ);
style = LotStyle.STRUCTURE;
DataContext context = platmap.context;
neighborsHaveIdenticalHeights = chunkOdds.playOdds(context.oddsOfIdenticalBuildingHeights);
neighborsHaveSimilarHeightsOdds = context.oddsOfSimilarBuildingHeights;
neighborsHaveSimilarRoundedOdds = context.oddsOfSimilarBuildingRounding;
aboveFloorHeight = DataContext.FloorHeight;