protected PlatLot getPark(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new ParkLot(platmap, chunkX, chunkZ, generator.connectedKeyForParks);
}
protected PlatLot getUnfinishedBuilding(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new UnfinishedBuildingLot(platmap, chunkX, chunkZ);
}