Package me.daddychurchill.CityWorld.Plats.Astral

Examples of me.daddychurchill.CityWorld.Plats.Astral.AstralBuriedRoadLot


            } else if (z == 2 || z == PlatMap.Width - 3)
              sidewalks = SidewalkStyle.NORTHSOUTH;
           
            // building or not?
            if (sidewalks != SidewalkStyle.NONE)
              current = new AstralBuriedRoadLot(platmap, originX + x, originZ + z, sidewalks);
            else
              current = new AstralBuriedBuildingLot(platmap, originX + x, originZ + z);
          }
 
          // did current get defined?
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Related Classes of me.daddychurchill.CityWorld.Plats.Astral.AstralBuriedRoadLot

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