// building or not?
if (sidewalks != SidewalkStyle.NONE)
current = new AstralBuriedRoadLot(platmap, originX + x, originZ + z, sidewalks);
else
current = new AstralBuriedBuildingLot(platmap, originX + x, originZ + z);
}
// did current get defined?
if (current != null)
platmap.setLot(x, z, current);