this.color.setGreen(true);
this.subtype.add("Human");
this.subtype.add("Knight");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
TargetCardInLibrary target = new TargetCardInLibrary(new FilterLandCard());
Costs costs = new CostsImpl();
costs.add(new TapSourceCost());
costs.add(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, false)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new KnightOfTheReliquaryEffect()));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(target, false, Outcome.PutLandInPlay), costs));