/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.sets.conflux;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.Costs;
import mage.abilities.costs.CostsImpl;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl;
import mage.filter.Filter.ComparisonScope;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class KnightOfTheReliquary extends CardImpl<KnightOfTheReliquary> {
private static FilterControlledPermanent filter = new FilterControlledPermanent("Forest or Plains");
static {
filter.getCardType().add(CardType.LAND);
filter.setScopeCardType(ComparisonScope.Any);
filter.getSubtype().add("Forest");
filter.getSubtype().add("Plains");
filter.setScopeSubtype(ComparisonScope.Any);
}
public KnightOfTheReliquary(UUID ownerId) {
super(ownerId, 113, "Knight of the Reliquary", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G}{W}");
this.expansionSetCode = "CON";
this.color.setWhite(true);
this.color.setGreen(true);
this.subtype.add("Human");
this.subtype.add("Knight");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
TargetCardInLibrary target = new TargetCardInLibrary(new FilterLandCard());
Costs costs = new CostsImpl();
costs.add(new TapSourceCost());
costs.add(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, false)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new KnightOfTheReliquaryEffect()));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(target, false, Outcome.PutLandInPlay), costs));
}
public KnightOfTheReliquary(final KnightOfTheReliquary card) {
super(card);
}
@Override
public KnightOfTheReliquary copy() {
return new KnightOfTheReliquary(this);
}
@Override
public String getArt() {
return "119798_typ_reg_sty_010.jpg";
}
}
class KnightOfTheReliquaryEffect extends ContinuousEffectImpl<KnightOfTheReliquaryEffect> {
private static FilterLandCard filter = new FilterLandCard();
public KnightOfTheReliquaryEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
}
public KnightOfTheReliquaryEffect(final KnightOfTheReliquaryEffect effect) {
super(effect);
}
@Override
public KnightOfTheReliquaryEffect copy() {
return new KnightOfTheReliquaryEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int count = game.getPlayer(source.getControllerId()).getGraveyard().count(filter, game);
if (count > 0) {
Permanent target = (Permanent) game.getPermanent(source.getSourceId());
if (target != null) {
target.addPower(count);
target.addToughness(count);
return true;
}
}
return false;
}
@Override
public String getText(Ability source) {
return "{this} gets +1/+1 for each land card in your graveyard";
}
}