int numberToReveal = this.numberCardsToReveal.calculate(game, source, this);
if (numberToReveal > 0) {
Cards revealedCards = new CardsImpl(Zone.HAND);
numberToReveal = Math.min(player.getHand().size(), numberToReveal);
if (player.getHand().size() > numberToReveal) {
TargetCardInHand chosenCards = new TargetCardInHand(numberToReveal, numberToReveal, new FilterCard("card in target player's hand"));
chosenCards.setNotTarget(true);
if (chosenCards.canChoose(player.getId(), game) && player.choose(Outcome.Discard, player.getHand(), chosenCards, game)) {
if (!chosenCards.getTargets().isEmpty()) {
List<UUID> targets = chosenCards.getTargets();
for (UUID targetid : targets) {
Card card = game.getCard(targetid);
if (card != null) {
revealedCards.add(card);
}