// Target player loses 2 life and you gain 2 life.
this.getSpellAbility().addEffect(new LoseLifeTargetEffect(2));
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new GainLifeEffect(2));
// Retrace
this.addAbility(new RetraceAbility(new ManaCostsImpl("{1}{B}{B}"), TimingRule.SORCERY));
}