this.expansionSetCode = "M10";
this.subtype.add("Goblin");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new GoblinToken(), 3), false));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(2), new ManaCostsImpl("{1}{R}"));
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, false)));
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);
}