Package mage.abilities.mana

Examples of mage.abilities.mana.GreenManaAbility


        this.expansionSetCode = "LEA";
       
        this.subtype.add("Forest");
        this.subtype.add("Mountain");

        this.addAbility(new GreenManaAbility());
        this.addAbility(new RedManaAbility());
       
    }
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        this.subtype.add("Elf");
        this.subtype.add("Druid");
        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);
        this.addAbility(new GreenManaAbility());
    }
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        this.subtype.add("Elf");
        this.subtype.add("Druid");
        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new GreenManaAbility());
    }
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                        break;
                    case AbilityAddingRemovingEffects_6:
                        if (sublayer == SubLayer.NA) {
                            land.getAbilities().clear();
                            if (choice.equals("Forest")) {
                                land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
                            }
                            if (choice.equals("Plains")) {
                                land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
                            }
                            if (choice.equals("Mountain")) {
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        Condition controls = new InvertCondition(new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0));
        String abilityText = "tap it unless you control a Swamp or a Forest";
        this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new TapSourceEffect(), controls, abilityText), abilityText));
        this.addAbility(new BlackManaAbility());
        this.addAbility(new GreenManaAbility());
    }
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        super(ownerId, 288, "Savannah", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "LEA";
        this.subtype.add("Forest");
        this.subtype.add("Plains");
       
        this.addAbility(new GreenManaAbility());
        this.addAbility(new WhiteManaAbility());
    }
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        this.expansionSetCode = "WWK";

        // Raging Ravine enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // Tap: Add Red or Green to your mana pool.
        this.addAbility(new GreenManaAbility());
        this.addAbility(new RedManaAbility());
        Effect effect = new BecomesCreatureSourceEffect(new RagingRavineToken(), "land", Duration.EndOfTurn);
        effect.setText("Until end of turn, {this} becomes a 3/3 red and green Elemental creature");
        // {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{2}{R}{G}"));
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    public KhalniGarden(UUID ownerId) {
        super(ownerId, 138, "Khalni Garden", Rarity.COMMON, new CardType[]{CardType.LAND}, null);
        this.expansionSetCode = "WWK";
        this.addAbility(new EntersBattlefieldTappedAbility());
        this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new PlantToken()), false));
        this.addAbility(new GreenManaAbility());
    }
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    public StirringWildwood(UUID ownerId) {
        super(ownerId, 144, "Stirring Wildwood", Rarity.RARE, new CardType[]{CardType.LAND}, null);
        this.expansionSetCode = "WWK";
        this.addAbility(new EntersBattlefieldTappedAbility());
        this.addAbility(new GreenManaAbility());
        this.addAbility(new WhiteManaAbility());
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureSourceEffect(new StirringWildwoodToken(), "land", Duration.EndOfTurn), new ManaCostsImpl("{1}{G}{W}")));
    }
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        this.expansionSetCode = "FEM";

        // Havenwood Battleground enters the battlefield tapped.
        this.addAbility(new EntersBattlefieldTappedAbility());
        // {tap}: Add {G} to your mana pool.
        this.addAbility(new GreenManaAbility());
        // {tap}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
        Ability ability = new SimpleManaAbility(Zone.BATTLEFIELD, new BasicManaEffect(Mana.GreenMana(2)), new TapSourceCost());
        ability.addCost(new SacrificeSourceCost());
        this.addAbility(ability);
    }
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Related Classes of mage.abilities.mana.GreenManaAbility

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