Package mage.sets.limitedalpha

Source Code of mage.sets.limitedalpha.PhantasmalTerrain

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.limitedalpha;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent;

/**
*
* @author Quercitron
*/
public class PhantasmalTerrain extends CardImpl {

    public PhantasmalTerrain(UUID ownerId) {
        super(ownerId, 69, "Phantasmal Terrain", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{U}{U}");
        this.expansionSetCode = "LEA";
        this.subtype.add("Aura");

        this.color.setBlue(true);

        // Enchant land
        TargetPermanent auraTarget = new TargetLandPermanent();
        this.getSpellAbility().addTarget(auraTarget);
        this.getSpellAbility().addEffect(new AttachEffect(Outcome.Detriment));
        this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
       
        // As Phantasmal Terrain enters the battlefield, choose a basic land type.
        this.addAbility(new AsEntersBattlefieldAbility(new PhantasmalTerrainChooseEffect()));
       
        // Enchanted land is the chosen type.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PhantasmalTerrainContinuousEffect()));
    }

    public PhantasmalTerrain(final PhantasmalTerrain card) {
        super(card);
    }

    @Override
    public PhantasmalTerrain copy() {
        return new PhantasmalTerrain(this);
    }
}

class PhantasmalTerrainChooseEffect extends OneShotEffect {

    public PhantasmalTerrainChooseEffect() {
        super(Outcome.Neutral);
        this.staticText = "choose a basic land type.";
    }
   
    public PhantasmalTerrainChooseEffect(final PhantasmalTerrainChooseEffect effect) {
        super(effect);
    }

    @Override
    public PhantasmalTerrainChooseEffect copy() {
        return new PhantasmalTerrainChooseEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            ChoiceImpl choices = new ChoiceImpl(true);
            choices.setMessage("Choose basic land type");
            choices.isRequired();
            choices.getChoices().add("Forest");
            choices.getChoices().add("Plains");
            choices.getChoices().add("Mountain");
            choices.getChoices().add("Island");
            choices.getChoices().add("Swamp");
            if (player.choose(Outcome.Neutral, choices, game)) {
                game.informPlayers(new StringBuilder("Phantasmal Terrain: ").append(" chosen basic land type is ").append(choices.getChoice()).toString());
                game.getState().setValue(source.getSourceId().toString() + "_PhantasmalTerrain", choices.getChoice());
                return true;
            }
        }
        return false;
    }
   
}

class PhantasmalTerrainContinuousEffect extends ContinuousEffectImpl {

    public PhantasmalTerrainContinuousEffect(){
        super(Duration.WhileOnBattlefield, Outcome.Neutral);
        this.staticText = "Enchanted land is the chosen type.";
    }
   
    public PhantasmalTerrainContinuousEffect(final PhantasmalTerrainContinuousEffect effect) {
        super(effect);
    }

    @Override
    public PhantasmalTerrainContinuousEffect copy() {
        return new PhantasmalTerrainContinuousEffect(this);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
        Permanent enchantment = game.getPermanent(source.getSourceId());
        String choice = (String) game.getState().getValue(source.getSourceId().toString() + "_PhantasmalTerrain");
        if (enchantment != null && enchantment.getAttachedTo() != null && choice != null) {
            Permanent land = game.getPermanent(enchantment.getAttachedTo());
            if (land != null) {
                switch (layer) {
                    case TypeChangingEffects_4:
                        if (sublayer == SubLayer.NA) {
                            land.getSubtype().clear();
                            land.getSubtype().add(choice);
                        }
                        break;
                    case AbilityAddingRemovingEffects_6:
                        if (sublayer == SubLayer.NA) {
                            land.getAbilities().clear();
                            if (choice.equals("Forest")) {
                                land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
                            }
                            if (choice.equals("Plains")) {
                                land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
                            }
                            if (choice.equals("Mountain")) {
                                land.addAbility(new RedManaAbility(), source.getSourceId(), game);
                            }
                            if (choice.equals("Island")) {
                                land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
                            }
                            if (choice.equals("Swamp")) {
                                land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
                            }
                        }
                        break;
                }
                return true;
            }
        }
        return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public boolean hasLayer(Layer layer) {
        return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
    }
   
}
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