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package mage.sets.limitedalpha;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author Quercitron
*/
public class PhantasmalTerrain extends CardImpl {
public PhantasmalTerrain(UUID ownerId) {
super(ownerId, 69, "Phantasmal Terrain", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{U}{U}");
this.expansionSetCode = "LEA";
this.subtype.add("Aura");
this.color.setBlue(true);
// Enchant land
TargetPermanent auraTarget = new TargetLandPermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.Detriment));
this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
// As Phantasmal Terrain enters the battlefield, choose a basic land type.
this.addAbility(new AsEntersBattlefieldAbility(new PhantasmalTerrainChooseEffect()));
// Enchanted land is the chosen type.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PhantasmalTerrainContinuousEffect()));
}
public PhantasmalTerrain(final PhantasmalTerrain card) {
super(card);
}
@Override
public PhantasmalTerrain copy() {
return new PhantasmalTerrain(this);
}
}
class PhantasmalTerrainChooseEffect extends OneShotEffect {
public PhantasmalTerrainChooseEffect() {
super(Outcome.Neutral);
this.staticText = "choose a basic land type.";
}
public PhantasmalTerrainChooseEffect(final PhantasmalTerrainChooseEffect effect) {
super(effect);
}
@Override
public PhantasmalTerrainChooseEffect copy() {
return new PhantasmalTerrainChooseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
ChoiceImpl choices = new ChoiceImpl(true);
choices.setMessage("Choose basic land type");
choices.isRequired();
choices.getChoices().add("Forest");
choices.getChoices().add("Plains");
choices.getChoices().add("Mountain");
choices.getChoices().add("Island");
choices.getChoices().add("Swamp");
if (player.choose(Outcome.Neutral, choices, game)) {
game.informPlayers(new StringBuilder("Phantasmal Terrain: ").append(" chosen basic land type is ").append(choices.getChoice()).toString());
game.getState().setValue(source.getSourceId().toString() + "_PhantasmalTerrain", choices.getChoice());
return true;
}
}
return false;
}
}
class PhantasmalTerrainContinuousEffect extends ContinuousEffectImpl {
public PhantasmalTerrainContinuousEffect(){
super(Duration.WhileOnBattlefield, Outcome.Neutral);
this.staticText = "Enchanted land is the chosen type.";
}
public PhantasmalTerrainContinuousEffect(final PhantasmalTerrainContinuousEffect effect) {
super(effect);
}
@Override
public PhantasmalTerrainContinuousEffect copy() {
return new PhantasmalTerrainContinuousEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent enchantment = game.getPermanent(source.getSourceId());
String choice = (String) game.getState().getValue(source.getSourceId().toString() + "_PhantasmalTerrain");
if (enchantment != null && enchantment.getAttachedTo() != null && choice != null) {
Permanent land = game.getPermanent(enchantment.getAttachedTo());
if (land != null) {
switch (layer) {
case TypeChangingEffects_4:
if (sublayer == SubLayer.NA) {
land.getSubtype().clear();
land.getSubtype().add(choice);
}
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
land.getAbilities().clear();
if (choice.equals("Forest")) {
land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
}
if (choice.equals("Plains")) {
land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
}
if (choice.equals("Mountain")) {
land.addAbility(new RedManaAbility(), source.getSourceId(), game);
}
if (choice.equals("Island")) {
land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
}
if (choice.equals("Swamp")) {
land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
}
}
break;
}
return true;
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
}
}