this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(FlashAbility.getInstance());
this.addAbility(new SplitSecondAbility());
this.addAbility(FlyingAbility.getInstance());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
}