this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousRuleModifyingEffect(
new GibberingDescentSkipUpkeepEffect(),
HellbentCondition.getInstance())));
// Madness {2}{B}{B}
this.addAbility(new MadnessAbility(this, new ManaCostsImpl<>("{2}{B}{B}")));
}