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package mage.sets.futuresight;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.HellbentCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousRuleModifyingEffect;
import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.keyword.MadnessAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
/**
*
* @author emerald000
*/
public class GibberingDescent extends CardImpl {
public GibberingDescent(UUID ownerId) {
super(ownerId, 66, "Gibbering Descent", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{4}{B}{B}");
this.expansionSetCode = "FUT";
this.color.setBlack(true);
// At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Effect effect = new LoseLifeTargetEffect(1);
effect.setText("that player loses 1 life");
Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, effect, TargetController.ANY, false, true);
effect = new DiscardTargetEffect(1);
effect.setText("and discards a card");
ability.addEffect(effect);
this.addAbility(ability);
// Hellbent - Skip your upkeep step if you have no cards in hand.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousRuleModifyingEffect(
new GibberingDescentSkipUpkeepEffect(),
HellbentCondition.getInstance())));
// Madness {2}{B}{B}
this.addAbility(new MadnessAbility(this, new ManaCostsImpl<>("{2}{B}{B}")));
}
public GibberingDescent(final GibberingDescent card) {
super(card);
}
@Override
public GibberingDescent copy() {
return new GibberingDescent(this);
}
}
class GibberingDescentSkipUpkeepEffect extends ContinuousRuleModifiyingEffectImpl {
GibberingDescentSkipUpkeepEffect() {
super(Duration.WhileOnBattlefield, Outcome.Neutral);
this.staticText = "Hellbent - Skip your upkeep step if you have no cards in hand";
}
GibberingDescentSkipUpkeepEffect(final GibberingDescentSkipUpkeepEffect effect) {
super(effect);
}
@Override
public GibberingDescentSkipUpkeepEffect copy() {
return new GibberingDescentSkipUpkeepEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getType() == EventType.UPKEEP_STEP && (event.getPlayerId().equals(source.getControllerId()));
}
}