Package mage.abilities.keyword

Examples of mage.abilities.keyword.ForestwalkAbility


        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);

        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(new ForestwalkAbility());
    }
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        this.subtype.add("Elf");
        this.subtype.add("Warrior");
        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(new ForestwalkAbility(), Duration.WhileOnBattlefield, filterCreatures, true)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(ShroudAbility.getInstance(), Duration.WhileOnBattlefield, filterPermanents, true)));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(5);

        // At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
        GainAbilityTargetEffect effect = new GainAbilityTargetEffect(new ForestwalkAbility(), Duration.Custom,
        "target non-Wall creature an opponent controls gains forestwalk until your next upkeep");
        effect.setDurationToPhase(PhaseStep.UPKEEP);
        Ability ability = new BeginningOfUpkeepTriggeredAbility(effect, TargetController.YOU, false);
        ability.addTarget(new TargetCreaturePermanent(filter));
        this.addAbility(ability);
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        this.toughness = new MageInt(3);

        // Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
        this.addAbility(new SpellCastControllerTriggeredAbility(new BoostSourceEffect(1, 1, Duration.EndOfTurn), redFilter, false));
        // Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
        this.addAbility(new SpellCastControllerTriggeredAbility(new GainAbilitySourceEffect(new ForestwalkAbility(), Duration.EndOfTurn), greenFilter, false));
    }
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        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(new ForestwalkAbility(), Duration.WhileOnBattlefield, filter, true)));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        this.addAbility(FirstStrikeAbility.getInstance());
        this.addAbility(new ForestwalkAbility());
        this.addAbility(VigilanceAbility.getInstance());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
    }
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Related Classes of mage.abilities.keyword.ForestwalkAbility

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