Package mage.abilities.keyword

Examples of mage.abilities.keyword.ForestwalkAbility


        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
        // Protection from green
        this.addAbility(new ProtectionAbility(filter));

    }
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        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
    }
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        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // {tap}: Target creature gains forestwalk until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
                new GainAbilityTargetEffect(new ForestwalkAbility(), Duration.EndOfTurn),
                new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }
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        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);

        // {tap}: Target creature gains forestwalk until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(new ForestwalkAbility(), Duration.EndOfTurn), new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setBlue(true);
        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        this.addAbility(new ForestwalkAbility());
    }
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Related Classes of mage.abilities.keyword.ForestwalkAbility

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