Package mage.abilities.keyword

Examples of mage.abilities.keyword.ForestwalkAbility


        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
        
        // {1}{G}{G}: Target creature gains forestwalk until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(new ForestwalkAbility(), Duration.EndOfTurn), new ManaCostsImpl("{1}{G}{G}"));
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }
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        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(8);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());

        // As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ChorusOfTheConclaveReplacementEffect()));

    }
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        this.subtype.add("Spirit");
        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(4);
        this.addAbility(ReachAbility.getInstance());
        this.addAbility(new SpellCastControllerTriggeredAbility(new GainAbilitySourceEffect(new ForestwalkAbility(), Duration.EndOfTurn), filter, false));
    }
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        this.subtype.add("Human");
        this.subtype.add("Monk");
        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new ForestwalkAbility());
    }
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        this.subtype.add("Human");
        this.subtype.add("Rogue");
        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);
        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(new ForestwalkAbility());
    }
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        this.expansionSetCode = "M10";
        this.color.setGreen(true);
        this.subtype.add("Antelope");
        this.power = new MageInt(2);
    this.toughness = new MageInt(3);
        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        this.addAbility(new SwampwalkAbility());
        this.addAbility(new ForestwalkAbility());
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Forestwalk
        this.addAbility(new ForestwalkAbility());
    }
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            Permanent creature = game.getPermanent(enchantment.getAttachedTo());
            if (creature != null) {
                switch (layer) {
                    case AbilityAddingRemovingEffects_6:
                        if (sublayer == SubLayer.NA) {
                            creature.addAbility(new ForestwalkAbility(), game);
                        }
                        break;
                }
                return true;
            }
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