this.color.setRed(true);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
this.addAbility(new BloodrushAbility("{1}{R}", new BoostTargetEffect(3,1,Duration.EndOfTurn)));
// Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.
this.addAbility(new PyrewildShamanTriggeredAbility());
}