Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.ViashinoShanktail

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.gatecrash;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.BloodrushAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;

/**
*
* @author LevelX2
*/
public class ViashinoShanktail extends CardImpl {

    public ViashinoShanktail(UUID ownerId) {
        super(ownerId, 110, "Viashino Shanktail", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{R}");
        this.expansionSetCode = "GTC";
        this.subtype.add("Viashino");
        this.subtype.add("Warrior");

        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(1);

        // First strike
        this.addAbility(FirstStrikeAbility.getInstance());

        // Bloodrush - 2{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
        Ability ability = new BloodrushAbility("{2}{R}", new BoostTargetEffect(3,1, Duration.EndOfTurn));
        ability.addEffect(new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn));
        this.addAbility(ability);


    }

    public ViashinoShanktail(final ViashinoShanktail card) {
        super(card);
    }

    @Override
    public ViashinoShanktail copy() {
        return new ViashinoShanktail(this);
    }
}
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