Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.UntapAllDuringEachOtherPlayersUntapStepEffect


        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(4);

        // Untap all permanents you control during each other player's untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UntapAllDuringEachOtherPlayersUntapStepEffect(new FilterControlledPermanent("permanents you control"))));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(7);

        // Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UntapAllDuringEachOtherPlayersUntapStepEffect(filter)));
    }
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        // Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
        this.addAbility(new BecomesTappedCreatureControlledTriggeredAbility(new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true));
       
        // As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
                new UntapAllDuringEachOtherPlayersUntapStepEffect(filter),
                new SourceHasCounterCondition(CounterType.QUEST, 4),
                "As long as there are four or more quest counters on {this}, untap all creatures you control during each other player's untap step.")));       
    }
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        // Other blue creatures you control get +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1,1, Duration.WhileOnBattlefield, filterBlue, true)));

        // Untap all green and/or blue creatures you control during each other player's untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UntapAllDuringEachOtherPlayersUntapStepEffect(filter)));

    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // Untap all creatures and lands you control during each other player's untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UntapAllDuringEachOtherPlayersUntapStepEffect(filter)));
        // You may cast creature cards as though they had flash.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CastAsThoughItHadFlashEffect(Duration.WhileOnBattlefield, new FilterCreatureCard("creature cards"))));

    }
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Related Classes of mage.abilities.effects.common.continious.UntapAllDuringEachOtherPlayersUntapStepEffect

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