Package mage.sets.worldwake

Source Code of mage.sets.worldwake.QuestForRenewal

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.worldwake;

import java.util.UUID;
import mage.abilities.common.BecomesTappedCreatureControlledTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.UntapAllDuringEachOtherPlayersUntapStepEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledCreaturePermanent;

/**
*
* @author jeffwadsworth
*/
public class QuestForRenewal extends CardImpl {
   
    private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creature you control");

    public QuestForRenewal(UUID ownerId) {
        super(ownerId, 110, "Quest for Renewal", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
        this.expansionSetCode = "WWK";

        this.color.setGreen(true);

        // Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
        this.addAbility(new BecomesTappedCreatureControlledTriggeredAbility(new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true));
       
        // As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
                new UntapAllDuringEachOtherPlayersUntapStepEffect(filter),
                new SourceHasCounterCondition(CounterType.QUEST, 4),
                "As long as there are four or more quest counters on {this}, untap all creatures you control during each other player's untap step.")));       
    }

    public QuestForRenewal(final QuestForRenewal card) {
        super(card);
    }

    @Override
    public QuestForRenewal copy() {
        return new QuestForRenewal(this);
    }
}
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