Package mage.abilities.effects.common.continious

Examples of mage.abilities.effects.common.continious.GainAbilitySourceEffect


        this.expansionSetCode = "TMP";
        this.subtype.add("Merfolk");
        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.U)));
    }
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        this.expansionSetCode = "TMP";
        this.subtype.add("Beast");
        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FearAbility.getInstance(), Duration.EndOfTurn), new SacrificeTargetCost(new TargetControlledPermanent(filter))));
    }
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        this.subtype.add("Shapeshifter");
        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(ChangelingAbility.getInstance());
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.R)));
    }
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        // Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it.
        // If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
        Effect effect = new BoostSourceEffect(2,2,Duration.EndOfTurn);
        effect.setText("{this} gets +2/+2");
        KinshipAbility ability = new KinshipAbility(effect);
        effect = new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
        effect.setText("and gains flying");
        ability.addKinshipEffect(effect);
        effect = new GainAbilitySourceEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn);
        effect.setText("and vigilance until end of turn");
        ability.addKinshipEffect(effect);
        this.addAbility(ability);
    }
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        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // {W}: Soltari Emissary gains shadow until end of turn.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(ShadowAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{W}")));
    }
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        this.addWatcher(new CastFromHandWatcher());

        // Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
        this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), new CastFromHandCondition(), ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
        // Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
                new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it")));
        // Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MyojinOfNightsReachEffect(), new RemoveCountersSourceCost(CounterType.DIVINITY.createInstance()));
        this.addAbility(ability);
    }
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        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null && controller.choose(outcome, choice, game)) {
            FilterCard protectionFilter = new FilterCard();
            protectionFilter.add(new ColorPredicate(choice.getColor()));
            protectionFilter.setMessage(choice.getChoice().toLowerCase());
            ContinuousEffect effect = new GainAbilitySourceEffect(new ProtectionAbility(protectionFilter), Duration.EndOfTurn);
            game.addEffect(effect, source);
            return true;
        }
        return false;
    }
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        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
                new GainAbilitySourceEffect(InfectAbility.getInstance(), Duration.EndOfTurn),
                new PhyrexianManaCost(ColoredManaSymbol.B)));
    }
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        this.addAbility(TrampleAbility.getInstance());
        // Tribute 1
        this.addAbility(new TributeAbility(1));
        // When Fanatic of Xenagos enters the battlefield, if its tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
        TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new BoostSourceEffect(1,1, Duration.EndOfTurn));
        ability.addEffect( new GainAbilitySourceEffect(new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.EndOfTurn)));
        this.addAbility(new ConditionalTriggeredAbility(ability, TributeNotPaidCondition.getInstance(),
                "When {this} enters the battlefield, if its tribute wasn't paid, it gets +1/+1 and gains haste until end of turn."));
    }
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        this.addWatcher(new CastFromHandWatcher());

        // Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
        this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new AddCountersSourceEffect(CounterType.DIVINITY.createInstance()), new CastFromHandCondition(), ""), "{this} enters the battlefield with a divinity counter on it if you cast it from your hand"));
        // Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.WhileOnBattlefield),
                new SourceHasCounterCondition(CounterType.DIVINITY), "{this} is indestructible as long as it has a divinity counter on it")));
        // Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(new PermanentsOnBattlefieldCount(filter, 1)), new RemoveCountersSourceCost(CounterType.DIVINITY.createInstance()));
        this.addAbility(ability);
    }
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