Package mage.sets.gatecrash

Source Code of mage.sets.gatecrash.CartelAristocratEffect

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package mage.sets.gatecrash;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceColor;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;

/**
* Gatecrash FAQ (01.2013)
* You choose the color when the ability resolves.
*
* @author LevelX2
*/
public class CartelAristocrat extends CardImpl {
   
    private static final FilterControlledPermanent filter = new FilterControlledCreaturePermanent("another creature");

    static {
        filter.add(new AnotherPredicate());
    }
    public CartelAristocrat(UUID ownerId) {
        super(ownerId, 150, "Cartel Aristocrat", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}{B}");
        this.expansionSetCode = "GTC";
        this.subtype.add("Human");
        this.subtype.add("Advisor");

        this.color.setBlack(true);
        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
        Ability ability = new SimpleActivatedAbility(
                Zone.BATTLEFIELD, new CartelAristocratEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filter)));
        this.addAbility(ability);
    }

    public CartelAristocrat(final CartelAristocrat card) {
        super(card);
    }

    @Override
    public CartelAristocrat copy() {
        return new CartelAristocrat(this);
    }
}
class CartelAristocratEffect extends OneShotEffect {
   
    public CartelAristocratEffect() {
        super(Outcome.Protect);
        this.staticText = "{this} gains protection from the color of your choice until end of turn";
    }
   
    public CartelAristocratEffect(final CartelAristocratEffect effect) {
        super(effect);
    }
   
    @Override
    public CartelAristocratEffect copy() {
        return new CartelAristocratEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        ChoiceColor choice = new ChoiceColor();
        choice.setMessage("Choose color to get protection from");
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null && controller.choose(outcome, choice, game)) {
            FilterCard protectionFilter = new FilterCard();
            protectionFilter.add(new ColorPredicate(choice.getColor()));
            protectionFilter.setMessage(choice.getChoice().toLowerCase());
            ContinuousEffect effect = new GainAbilitySourceEffect(new ProtectionAbility(protectionFilter), Duration.EndOfTurn);
            game.addEffect(effect, source);
            return true;
        }
        return false;
    }
}
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