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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceColor;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
/**
* Gatecrash FAQ (01.2013)
* You choose the color when the ability resolves.
*
* @author LevelX2
*/
public class CartelAristocrat extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledCreaturePermanent("another creature");
static {
filter.add(new AnotherPredicate());
}
public CartelAristocrat(UUID ownerId) {
super(ownerId, 150, "Cartel Aristocrat", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}{B}");
this.expansionSetCode = "GTC";
this.subtype.add("Human");
this.subtype.add("Advisor");
this.color.setBlack(true);
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Ability ability = new SimpleActivatedAbility(
Zone.BATTLEFIELD, new CartelAristocratEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filter)));
this.addAbility(ability);
}
public CartelAristocrat(final CartelAristocrat card) {
super(card);
}
@Override
public CartelAristocrat copy() {
return new CartelAristocrat(this);
}
}
class CartelAristocratEffect extends OneShotEffect {
public CartelAristocratEffect() {
super(Outcome.Protect);
this.staticText = "{this} gains protection from the color of your choice until end of turn";
}
public CartelAristocratEffect(final CartelAristocratEffect effect) {
super(effect);
}
@Override
public CartelAristocratEffect copy() {
return new CartelAristocratEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ChoiceColor choice = new ChoiceColor();
choice.setMessage("Choose color to get protection from");
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && controller.choose(outcome, choice, game)) {
FilterCard protectionFilter = new FilterCard();
protectionFilter.add(new ColorPredicate(choice.getColor()));
protectionFilter.setMessage(choice.getChoice().toLowerCase());
ContinuousEffect effect = new GainAbilitySourceEffect(new ProtectionAbility(protectionFilter), Duration.EndOfTurn);
game.addEffect(effect, source);
return true;
}
return false;
}
}