this.color.setGreen(true);
// Werewolf creatures you control get +1/+0 and have trample.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 0, Duration.WhileOnBattlefield, filter));
Effect effect = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, filter);
effect.setText("and have trample");
ability.addEffect(effect);
this.addAbility(ability);
// Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new FullMoonsRiseEffect(filter), new SacrificeSourceCost()));