this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Each Goblin you control can't be blocked except by two or more creatures.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(
new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByOneEffect(2)),
Duration.WhileOnBattlefield, filterGoblin,
"Each Goblin you control can't be blocked except by two or more creatures")));
// Each Elemental you control can't be blocked except by two or more creatures.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(
new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByOneEffect(2)),
Duration.WhileOnBattlefield, filterGoblin,
"Each Elemental you control can't be blocked except by two or more creatures")));
}