Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn),new ManaCostsImpl("{1}{W}{B}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// 1{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateDelayedTriggeredAbilityEffect(new VizkopaGuildmageDelayedTriggeredAbility()), new ManaCostsImpl("{1}{W}{B}")));
}