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/*
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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
* Gatecrash FAQ (01.2013)
* Multiple instances of lifelink are redundant. Giving the same creature lifelink
* more than once won't cause you to gain additional life.
*
* Each time the second ability resolves, a delayed triggered ability is created.
* Whenever you gain life that turn, each of those abilities will trigger. For
* example, if you activate the second ability twice (and let those abilities resolve)
* and then you gain 2 life, each opponent will lose a total of 4 life. Each instance
* will cause two abilities to trigger, each causing that player to lose 2 life.
*
* @author LevelX2
*/
public class VizkopaGuildmage extends CardImpl {
public VizkopaGuildmage(UUID ownerId) {
super(ownerId, 206, "Vizkopa Guildmage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}{B}");
this.expansionSetCode = "GTC";
this.subtype.add("Human");
this.subtype.add("Wizard");
this.color.setWhite(true);
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// 1{W}{B}: Target creature gains lifelink until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn),new ManaCostsImpl("{1}{W}{B}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// 1{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateDelayedTriggeredAbilityEffect(new VizkopaGuildmageDelayedTriggeredAbility()), new ManaCostsImpl("{1}{W}{B}")));
}
public VizkopaGuildmage(final VizkopaGuildmage card) {
super(card);
}
@Override
public VizkopaGuildmage copy() {
return new VizkopaGuildmage(this);
}
}
class VizkopaGuildmageDelayedTriggeredAbility extends DelayedTriggeredAbility {
public VizkopaGuildmageDelayedTriggeredAbility() {
super(new OpponentsLoseLifeEffect(), Duration.EndOfTurn, false);
}
public VizkopaGuildmageDelayedTriggeredAbility(VizkopaGuildmageDelayedTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.GAINED_LIFE && event.getTargetId().equals(controllerId)) {
getEffects().get(0).setValue("amountLifeGained", new Integer(event.getAmount()));
return true;
}
return false;
}
@Override
public VizkopaGuildmageDelayedTriggeredAbility copy() {
return new VizkopaGuildmageDelayedTriggeredAbility(this);
}
@Override
public String getRule() {
return "Whenever you gain life this turn, " + modes.getText();
}
}
class OpponentsLoseLifeEffect extends OneShotEffect {
public OpponentsLoseLifeEffect() {
super(Outcome.Damage);
this.staticText = "each opponent loses that much life";
}
public OpponentsLoseLifeEffect(final OpponentsLoseLifeEffect effect) {
super(effect);
}
@Override
public OpponentsLoseLifeEffect copy() {
return new OpponentsLoseLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Integer amountLifeGained = (Integer) this.getValue("amountLifeGained");
if (amountLifeGained != null ) {
for (UUID opponentId: game.getOpponents(source.getControllerId())) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null) {
opponent.loseLife(amountLifeGained, game);
}
}
}
return false;
}
}