this.color.setBlack(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.addAbility(FlyingAbility.getInstance());
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(new StaticValue(0), new SignInversionDynamicValue(new ManacostVariableValue()), Duration.EndOfTurn), new ManaCostsImpl("{X}{B}{B}"));
ability.addEffect(new BoostSourceEffect(new ManacostVariableValue(), new StaticValue(0), Duration.EndOfTurn));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}