this.color.setGreen(true);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
DynamicValue number = new CardsInControllerHandCount();
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(number, Duration.WhileOnBattlefield)));
// At the beginning of your draw step, draw an additional card.
this.addAbility(new BeginningOfDrawTriggeredAbility(new DrawCardSourceControllerEffect(1), TargetController.YOU, false));