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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.eventide;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.BeginningOfDrawTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
/**
*
* @author jeffwadsworth
*/
public class OverbeingOfMyth extends CardImpl {
public OverbeingOfMyth(UUID ownerId) {
super(ownerId, 157, "Overbeing of Myth", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{G/U}{G/U}{G/U}{G/U}{G/U}");
this.expansionSetCode = "EVE";
this.subtype.add("Spirit");
this.subtype.add("Avatar");
this.color.setBlue(true);
this.color.setGreen(true);
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
DynamicValue number = new CardsInControllerHandCount();
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(number, Duration.WhileOnBattlefield)));
// At the beginning of your draw step, draw an additional card.
this.addAbility(new BeginningOfDrawTriggeredAbility(new DrawCardSourceControllerEffect(1), TargetController.YOU, false));
}
public OverbeingOfMyth(final OverbeingOfMyth card) {
super(card);
}
@Override
public OverbeingOfMyth copy() {
return new OverbeingOfMyth(this);
}
}